Welcome to Untold the Game.com!

This is the Official site for the new, revolutionary RPG/CBRPG (™) called Untold!

Do you love RPG's, BUT...
  • you're tired of buying new books every year and a half
  • you're frustrated at seeing the game you love turned into a MMOG
  • you're weary of learning a new ruleset, only to have it change, or be incompatible with your favorite setting

 

 

Do you groove on CCG's, BUT...
  • you've got enough mana to build a continent, literally
  • you're fed-up with having to collect every known card on the planet just to create that one perfect deck
  • you've never liked ''NOT'' knowing what you were gonna get when you bought a pack of cards


Then you NEED Untold!
Find out more... OR Learn to PLAY! AND The decks you need.

Splintered Serenity Updates

Ecology: Apoc-Shark

Post by: Buzzregog

Biotechnologica
Entry A-23 The Apoc-Shark
Frederick Hubbell, Ichthyologist

Before creatures even considered walking on land, the shark has been the master of the sea. Prowling the depths in one form or another for over 400 million years as a terror to all. They needed little help as the predominant predator beneath the waves and yet the Event has blessed them none the less. Most prominent of the new variations is the apoc-shark, a mutation of the legendary Great White. Already known as a vicious and relentless predators, apoc-sharks have gained upgrades to most of their established arsenal, and been augmented with a few additions, as if they were needed. As with most of these Event hardened species researchers are trying to piece together information as best we can, but with the added aggression of apoc-sharks, there has been no shortage of attacks to provide reference for study. Once the dead doll like eyes fix their glowing red glare on a target, little hope remains for the subject.

On Deck

Unlock Untold Power! Using this deck of 53(+) "Prerequisite" Power cards, you gain the ability to "unlock" entire families of Untold Power cards: mystical Gifts of Oaze and Marou for L'na, clockwork Klik powers, & awesome Apoc genetic super-powers!

# of cards: 53 cards
Cost: $10.95

Untold Updates

Our Second Untold Retailer!

Post by: Ashy

Wandering Men Studios is pleased to announce the second of what-we-hope are many more Untold Retailers! Bud's Place of Leeds, AL takes the coveted #2 spot of places on the planet where you can walk in and buy Untold, as well as one of several places where you can get your Untold game on to boot!

Bud's Place is an awesome spot for role-playing, war-gaming, card-games, or just hanging out with your fellow gamers. What's more, we'll be hosting regularly scheduled Untold C.U.B.E.s @ Bud's in the weeks and months ahead, just like we have in the past!

Battle Backdrops

Post by: Lumberklik


Location: NAU base and research installation on the shores of Lake Michigan
Setting: The darkest hour before dawn in a sprawling lab facility that extends out over the black waters
Forces: A pack of crusading L'na (L'NA: DAWNS AND TWILIGHTS) may have bitten off more than they can chew when confronted with NAU-trained monstrosities (HOSTILE HANDS: RACE OF NEW EARTH).
L'na Leader: Oru, L'na Twilight
Hostile Hands, Races of New Earth Leader: Unnamed blade-wielding Krieg

Battle UP:400

Setup: Many Apoc have the misguided belief that the L'na give up too easily sometimes. In truth, the L'na have the uncanny ability to choose their battles, often with devastating results. Such is the case with NAU Research Base Zulu. For years this research facility has huddled on the shore of Lake Michigan, using the aquatic boundary as a defensive bulwark. The L'na have known that whenever the NAU captures something "unusual" in the field, the creatures are brought to this base. The L'na have heard all the rumors about the dissections and experimentation done on the strange races that appeared after the Event. Slys-ayr, krieg and even stranger creatures are confined in perpetual "observation" at this base.

Recent Fiction

Atris Ray

The harsh, flickering light of a chemical camp fire outlined the silhouette of over a dozen men against a stark, desert landscape. The pungent tang of burning sterno mingled with the scent of gun oil and day old sweat. The men, each heavily armed and clad in body armor and desert fatigues, huddled close to the foul, smelly fire to fight the chill of the clear night. As if hesitant to break the silence, they sat together quietly and cleaned weapons or stared into the distance.

Overcome by impatience, a young soldier with dark hair spoke. "How far away are they?"

Closing the breach of his rifle with a resounding snap, an older man in a perfect, unwrinkled uniform covered in medals and insignias answered without looking up. "At least a day's hike to the advanced scouts, Wilson. We'll leave at dawn, meet up with Commander Austin's 4th Battalion by noon, and get ready to engage the Kliks the following day."